Áƒ*ž/@4TŁt˙m‰ägKŽĂb$úŽë/4/None StreamlineCoreEnginebDefensiveUseVehicleUser PreBeginPlay OnslaughtOnslaughtFull UT2k4AssaultUT2k4AssaultFullSTRPRVSTRMobileAssaultStation VehiclesSTRHoverTank_IonPlasmaSTRRVSTRVehicle_SpaceFighter STRHoverBikeSTRVehicle_SpaceFighter_Human STRGenericSD STRBulldog STRBomberSTRAttackCraftSTRVehicle_SpaceFighter_Skaarj STRHoverTankASVehicle_SpaceFighter_HumanONSRVONSMobileAssaultStation ONSGenericSD ONSBomberONSHoverTank_IonPlasma BoolProperty Function ONSHoverTankONSAttackCraft ONSHoverBikeASVehicle_SpaceFighter_SkaarjASVehicle_SpaceFighterBulldog bDefensive ScriptTextObject TextBufferClassPackageONSPRV//----------------------------------------------------------- // //----------------------------------------------------------- class STRHoverTank_IonPlasma extends ONSHoverTank_IonPlasma; var (Vehicle) bool bDefensiveUse; function PreBeginPlay() { bDefensive = bDefensiveUse; Super.PreBeginPlay(); } › ˙˙˙˙˙˙˙˙B YˆŔ˙˙˙˙˙˙˙˙˙˙6ËÁÝ,›¸ą ‡ÓA//----------------------------------------------------------- // //----------------------------------------------------------- class STRMobileAssaultStation extends ONSMobileAssaultStation; var (Vehicle) bool bDefensiveUse; function PreBeginPlay() { bDefensive = bDefensiveUse; Super.PreBeginPlay(); } ” ˙˙˙˙˙˙˙˙B Yˆ€˙˙˙˙˙˙˙˙˙˙6ŹHy*”?Íd ‡Ó_//----------------------------------------------------------- // //----------------------------------------------------------- class STRPRV extends ONSPRV; var (Vehicle) bool bDefensiveUse; function PreBeginPlay() { bDefensive = bDefensiveUse; Super.PreBeginPlay(); } •˙˙˙˙˙˙˙˙B Yˆ€˙˙˙˙˙˙˙˙˙˙6ŇvŐc•żźxˆ‡Ó]//----------------------------------------------------------- // //----------------------------------------------------------- class STRRV extends ONSRV; var (Vehicle) bool bDefensiveUse; function PreBeginPlay() { bDefensive = bDefensiveUse; Super.PreBeginPlay(); } –4˙˙˙˙˙˙˙˙BŻYˆ€˙˙˙˙˙˙˙˙˙˙6~QcR–WR.Ű ‡Ó@//----------------------------------------------------------- // //----------------------------------------------------------- class STRVehicle_SpaceFighter extends ASVehicle_SpaceFighter; var (Vehicle) bool bDefensiveUse; function PreBeginPlay() { bDefensive = bDefensiveUse; Super.PreBeginPlay(); } —2˙˙˙˙˙˙˙˙BŻYˆ€˙˙˙˙˙˙˙˙˙˙6hĄř{—Ul%M ‡ÓL//----------------------------------------------------------- // //----------------------------------------------------------- class STRVehicle_SpaceFighter_Human extends ASVehicle_SpaceFighter_Human; var (Vehicle) bool bDefensiveUse; function PreBeginPlay() { bDefensive = bDefensiveUse; Super.PreBeginPlay(); } ˜30˙˙˙˙˙˙˙˙BŻYˆ€˙˙˙˙˙˙˙˙˙˙6ŒQŇš˜¨~ú ‡Ӛ$˙˙˙˙˙˙˙˙B Yˆ€˙˙˙˙˙˙˙˙˙˙6'Ššľ7ą ‡Ӑ1,˙˙˙˙˙˙˙˙B Yˆ€˙˙˙˙˙˙˙˙˙˙6˜×žÎwYş‡ӄ â-ˆ-„ Gk//----------------------------------------------------------- // //----------------------------------------------------------- class STRHoverTank extends ONSHoverTank; var (Vehicle) bool bDefensiveUse; function PreBeginPlay() { bDefensive = bDefensiveUse; Super.PreBeginPlay(); } „  ä-ˆ- „ G“&˙˙˙˙˙˙˙˙B Yˆ€˙˙˙˙˙˙˙˙˙˙6ŔĽ&=“ďŐČg‡ӄ  -ˆ- „ Gk//----------------------------------------------------------- // //----------------------------------------------------------- class STRHoverBike extends ONSHoverBike; var (Vehicle) bool bDefensiveUse; function PreBeginPlay() { bDefensive = bDefensiveUse; Super.PreBeginPlay(); } „  đ-ˆ- „ G’!*˙˙˙˙˙˙˙˙B Yˆ€˙˙˙˙˙˙˙˙˙˙6#Žńčď’Dv’­‡ӄ  -ˆ- „ Gk//----------------------------------------------------------- // //----------------------------------------------------------- class STRGenericSD extends ONSGenericSD; var (Vehicle) bool bDefensiveUse; function PreBeginPlay() { bDefensive = bDefensiveUse; Super.PreBeginPlay(); } „ đ-ˆ-„ Gœ%"˙˙˙˙˙˙˙˙B Yˆ€˙˙˙˙˙˙˙˙˙˙6'B}ťœ ĄÇ° ‡ӄ ę-ˆ-„ Gd//----------------------------------------------------------- // //----------------------------------------------------------- class STRBulldog extends Bulldog; var (Vehicle) bool bDefensiveUse; function PreBeginPlay() { bDefensive = bDefensiveUse; Super.PreBeginPlay(); } „ đ-ˆ-„ G).˙˙˙˙˙˙˙˙B Yˆ€˙˙˙˙˙˙˙˙˙˙6+_ZúrËŇÁˇ‡ӄ ô-ˆ-„ Ge//----------------------------------------------------------- // //----------------------------------------------------------- class STRBomber extends ONSBomber; var (Vehicle) bool bDefensiveUse; function PreBeginPlay() { bDefensive = bDefensiveUse; Super.PreBeginPlay(); } ™ é-ˆ-™ G-(˙˙˙˙˙˙˙˙B Yˆ€˙˙˙˙˙˙˙˙˙˙6/˙.–s ĽH ‡ӄ -ˆ-„ Go//----------------------------------------------------------- // //----------------------------------------------------------- class STRAttackCraft extends ONSAttackCraft; var (Vehicle) bool bDefensiveUse; function PreBeginPlay() { bDefensive = bDefensiveUse; Super.PreBeginPlay(); } „ -ˆ-„ GN//----------------------------------------------------------- // //----------------------------------------------------------- class STRVehicle_SpaceFighter_Skaarj extends ASVehicle_SpaceFighter_Skaarj; var (Vehicle) bool bDefensiveUse; function PreBeginPlay() { bDefensive = bDefensiveUse; Super.PreBeginPlay(); } „  -ˆ- „ G--,ţ˙˙˙!ý˙˙˙,˙˙˙˙+,˙˙˙˙ ,˙˙˙˙* ý˙˙˙(,˙˙˙˙,,˙˙˙˙!-- ,ń˙˙˙'- -,ő˙˙˙#- ,ő˙˙˙$,ő˙˙˙",ő˙˙˙.,ő˙˙˙,ď˙˙˙&,ň˙˙˙,ň˙˙˙%!ó˙˙˙,ô˙˙˙,ô˙˙˙,ô˙˙˙,ô˙˙˙† l† x† D†+ P† \†# h†/ t† @† L†' X† d† p† |…)4JH› _R…)4Lq” ^}…)4j[•^E#…)4hc$–^K)…)4Ki*—_t/…)4WS1˜_j6š_I8^h9Š„*F;…)4vp;Š„*f@“^PAŠ„*nB…#)4vXCŠ„'*NH’^xHŠ„*VJ…')4v@KŠ„*vOœ_`PŠ„/*Q…+)4oiRŠ„#*XW^BXŠ„*`Y…/)4pJZŠ™+*z^_d_Š„*Ca…)4zmaŠ„*gf…)4YQgŠ„*jl